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pages.h

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGES_H
#define PAGES_H

#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QSignalMapper>

#include "binds.h"
#include "mapContainer.h"
#include "togglebutton.h"

class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;

class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class IconedGroupBox;
class FreqSpinBox;

class AbstractPage : public QWidget
{
      Q_OBJECT

 public:

 protected:
  AbstractPage(QWidget* parent = 0) {
    font14 = new QFont("MS Shell Dlg", 14);
  }
  virtual ~AbstractPage() {};

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
      //butt->setStyleSheet("background-color: #0d0544");
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx);
    return butt;
  };

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
    return butt;
  };

  QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    box->addWidget(butt, where);
    return butt;
  };

  QFont * font14;
};

class PageMain : public AbstractPage
{
      Q_OBJECT

public:
      PageMain(QWidget* parent = 0);

      QPushButton *BtnSinglePlayer;
      QPushButton *BtnNet;
      QPushButton *BtnSetup;
      QPushButton *BtnInfo;
      QPushButton *BtnExit;
};

class PageEditTeam : public AbstractPage
{
      Q_OBJECT

public:
      PageEditTeam(QWidget* parent = 0);
      QSignalMapper* signalMapper;
      QGroupBox *GBoxHedgehogs;
      QGroupBox *GBoxTeam;
      QGroupBox *GBoxFort;
      QComboBox *CBFort;
      SquareLabel *FortPreview;
      QComboBox *CBGrave;
      QComboBox *CBTeamLvl;
      QComboBox *CBVoicepack;
      QGroupBox *GBoxBinds;
      QToolBox *BindsBox;
      QWidget *page_A;
      QWidget *page_W;
      QWidget *page_WP;
      QWidget *page_O;
      QPushButton *BtnTeamDiscard;
      QPushButton *BtnTeamSave;
      QPushButton * BtnTestSound;
      QLineEdit * TeamNameEdit;
      QLineEdit * HHNameEdit[8];
      QComboBox * HHHats[8];
      QPushButton * randButton[8];
      QComboBox * CBBind[BINDS_NUMBER];
      QPushButton * randTeamButton;

public slots:
      void CBFort_activated(const QString & gravename);

private:
      QLabel * LBind[BINDS_NUMBER];

private slots:
      void testSound();
};

class PageMultiplayer : public AbstractPage
{
      Q_OBJECT

public:
      PageMultiplayer(QWidget* parent = 0);

      QPushButton *BtnBack;
      GameCFGWidget *gameCFG;
      TeamSelWidget *teamsSelect;
      QPushButton *BtnStartMPGame;
};

class PageOptions : public AbstractPage
{
      Q_OBJECT

public:
      PageOptions(QWidget* parent = 0);

      QPushButton* WeaponsButt;
      QPushButton* WeaponEdit;
      QComboBox* WeaponsName;

      QPushButton *BtnBack;
      IconedGroupBox *teamsBox;
      QPushButton *BtnNewTeam;
      QPushButton *BtnEditTeam;
      QComboBox *CBTeamName;
      IconedGroupBox *AGGroupBox;
      QComboBox *CBResolution;
      QCheckBox *CBEnableSound;
      QCheckBox *CBEnableMusic;
      QCheckBox *CBFullscreen;
      QCheckBox *CBFrontendFullscreen;
      QCheckBox *CBShowFPS;
      QCheckBox *CBAltDamage;
      QCheckBox *CBNameWithDate;
      FPSEdit *fpsedit;
      QPushButton *BtnSaveOptions;
      QLabel *labelNN;
      QSpinBox * volumeBox;
      QLineEdit *editNetNick;
      QCheckBox *CBReduceQuality;
      QCheckBox *CBFrontendEffects;
};

class PageNet : public AbstractPage
{
      Q_OBJECT

public:
      PageNet(QWidget* parent = 0);

      QPushButton* BtnUpdateSList;
      QTableView * tvServersList;
      QPushButton * BtnBack;
      QPushButton * BtnNetConnect;
      QPushButton * BtnNetSvrStart;
      QPushButton * BtnSpecifyServer;

private:
      QGroupBox * ConnGroupBox;
      QGridLayout * GBClayout;

private slots:
      void slotConnect();

public slots:
      void updateServersList();

signals:
      void connectClicked(const QString & host, quint16 port);
};

class PageNetServer : public AbstractPage
{
      Q_OBJECT

public:
      PageNetServer(QWidget* parent = 0);

      QPushButton *BtnBack;
      QPushButton *BtnStart;
      QPushButton *BtnDefault;
      QLabel *labelSD;
      QLineEdit *leServerDescr;
      QLabel *labelPort;
      QSpinBox *sbPort;

private slots:
      void setDefaultPort();
};

class PageNetGame : public AbstractPage
{
      Q_OBJECT

public:
      PageNetGame(QWidget* parent = 0);

      QPushButton *BtnBack;
      QPushButton *BtnGo;
      QPushButton *BtnMaster;
      QPushButton *BtnStart;
      
      QAction * restrictJoins;
      QAction * restrictTeamAdds;

      HWChatWidget* pChatWidget;

      TeamSelWidget* pNetTeamsWidget;
      GameCFGWidget* pGameCFG;

public slots:
      void setReadyStatus(bool isReady);
      void setMasterMode(bool isMaster);
};

class PageInfo : public AbstractPage
{
      Q_OBJECT

public:
      PageInfo(QWidget* parent = 0);

      QPushButton *BtnBack;
      About *about;
};

class PageSinglePlayer : public AbstractPage
{
      Q_OBJECT

public:
      PageSinglePlayer(QWidget* parent = 0);

      QPushButton *BtnSimpleGamePage;
      QPushButton *BtnTrainPage;
      QPushButton *BtnMultiplayer;
      QPushButton *BtnLoad;
      QPushButton *BtnDemos;
      QPushButton *BtnBack;
      GameCFGWidget *gameCFG;
};

class PageTraining : public AbstractPage
{
      Q_OBJECT

public:
      PageTraining(QWidget* parent = 0);

      QPushButton *BtnStartTrain;
      QPushButton *BtnBack;
};

class PageSelectWeapon : public AbstractPage
{
      Q_OBJECT

public:
      PageSelectWeapon(QWidget* parent = 0);

      QPushButton *BtnSave;
      QPushButton *BtnDefault;
      QPushButton *BtnDelete;
      QPushButton *BtnBack;
      SelWeaponWidget* pWeapons;
};

class PageInGame : public AbstractPage
{
      Q_OBJECT

public:
      PageInGame(QWidget* parent = 0);
};

class PageRoomsList : public AbstractPage
{
      Q_OBJECT

public:
      PageRoomsList(QWidget* parent = 0);

      QLineEdit * roomName;
      QTableWidget * roomsList;
      QPushButton * BtnBack;
      QPushButton * BtnCreate;
      QPushButton * BtnJoin;
      QPushButton * BtnRefresh;
      QPushButton * BtnAdmin;
      HWChatWidget * chatWidget;
      
public slots:
      void setRoomsList(const QStringList & list);
      void setAdmin(bool);

private slots:
      void onCreateClick();
      void onJoinClick();
      void onRefreshClick();
      
signals:
      void askForCreateRoom(const QString &);
      void askForJoinRoom(const QString &);
      void askForRoomList();
};

class PageConnecting : public AbstractPage
{
      Q_OBJECT

public:
      PageConnecting(QWidget* parent = 0);
};

class PageScheme : public AbstractPage
{
      Q_OBJECT

public:
      PageScheme(QWidget* parent = 0);

      QPushButton * BtnBack;
      QPushButton * BtnNew;
      QPushButton * BtnDelete;
      QPushButton * BtnSave;

      void setModel(QAbstractItemModel * model);

private:
      QDataWidgetMapper * mapper;
      ToggleButtonWidget * TBW_mode_Forts;
      ToggleButtonWidget * TBW_teamsDivide;
      ToggleButtonWidget * TBW_solid;
      ToggleButtonWidget * TBW_border;
      ToggleButtonWidget * TBW_lowGravity;
      ToggleButtonWidget * TBW_laserSight;
      ToggleButtonWidget * TBW_invulnerable;
      ToggleButtonWidget * TBW_mines;
      ToggleButtonWidget * TBW_vampiric;
      ToggleButtonWidget * TBW_karma;
      ToggleButtonWidget * TBW_artillery;

      QSpinBox * SB_DamageModifier;
      QSpinBox * SB_TurnTime;
      QSpinBox * SB_InitHealth;
      QSpinBox * SB_SuddenDeath;
      FreqSpinBox * SB_CaseProb;
      QSpinBox * SB_MinesTime;
      QSpinBox * SB_Mines;
      QLineEdit * LE_name;
      QComboBox * selectScheme;

      QGroupBox * gbGameModes;
      QGroupBox * gbBasicSettings;

private slots:
      void newRow();
      void deleteRow();
      void schemeSelected(int);
};

class PageAdmin : public AbstractPage
{
      Q_OBJECT

public:
      PageAdmin(QWidget* parent = 0);

      QPushButton * BtnBack;

private:
      QLineEdit * leServerMessage;
      QPushButton * pbSetSM;

private slots:
      void smChanged();

public slots:
      void serverMessage(const QString & str);

signals:
      void setServerMessage(const QString & str);
};


class PageNetType : public AbstractPage
{
      Q_OBJECT

public:
      PageNetType(QWidget* parent = 0);

      QPushButton * BtnBack;
      QPushButton * BtnLAN;
      QPushButton * BtnOfficialServer;
};

#endif // PAGES_H

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