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hwform.cpp

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2009 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QFile>
#include <QTextStream>
#include <QMessageBox>
#include <QPushButton>
#include <QListWidget>
#include <QStackedLayout>
#include <QLineEdit>
#include <QLabel>
#include <QRadioButton>
#include <QSpinBox>
#include <QCloseEvent>
#include <QCheckBox>
#include <QTextBrowser>
#include <QAction>
#include <QTimer>
#include <QScrollBar>
#include <QDataWidgetMapper>
#include <QTableView>

#include "hwform.h"
#include "game.h"
#include "team.h"
#include "namegen.h"
#include "teamselect.h"
#include "selectWeapon.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "statsPage.h"
#include "hwconsts.h"
#include "newnetclient.h"
#include "gamecfgwidget.h"
#include "netserverslist.h"
#include "netudpserver.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "input_ip.h"
#include "ammoSchemeModel.h"
#include "bgwidget.h"

// I started handing this down to each place it touches, but it was getting ridiculous
// and this one flag does not warrant a static class
bool frontendEffects = true;

HWForm::HWForm(QWidget *parent)
  : QMainWindow(parent), pnetserver(0), pRegisterServer(0), editedTeam(0), hwnet(0)
{
    QSettings settings(cfgdir->absolutePath() + "/hedgewars.ini", QSettings::IniFormat);
    frontendEffects = settings.value("video/frontendeffects", true).toBool();

      ui.setupUi(this);

      CustomizePalettes();

      ui.pageOptions->CBResolution->addItems(sdli.getResolutions());

      config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
      
      namegen = new HWNamegen();

      UpdateTeamsLists();
      UpdateWeapons();

      connect(config, SIGNAL(frontendFullscreen(bool)), this, SLOT(onFrontendFullscreen(bool)));
      onFrontendFullscreen(config->isFrontendFullscreen());

      connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
      connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
      connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNetType()));
      connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
      connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed()));
      connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked()));

      connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
      connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));

      connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &)));
      connect(ui.pageEditTeam->randTeamButton, SIGNAL(clicked()), this, SLOT(RandomNames()));

      connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
      connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
            ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
      connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
      connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
      connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));

      connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
      connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));

      connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
      connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
      connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
      connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
      connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
      connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));

      connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageNet->BtnSpecifyServer, SIGNAL(clicked()), this, SLOT(NetConnect()));
      connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(GoToNetServer()));
      connect(ui.pageNet, SIGNAL(connectClicked(const QString &, quint16)), this, SLOT(NetConnectServer(const QString &, quint16)));
      
      connect(ui.pageNetServer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageNetServer->BtnStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));

      connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
            ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
            ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
      connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
      connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));

      connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageRoomsList->BtnAdmin, SIGNAL(clicked()), this, SLOT(GoToAdmin()));

      connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageSinglePlayer->BtnSimpleGamePage, SIGNAL(clicked()), this, SLOT(SimpleGame()));
      connect(ui.pageSinglePlayer->BtnTrainPage, SIGNAL(clicked()), this, SLOT(GoToTraining()));
      connect(ui.pageSinglePlayer->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
      connect(ui.pageSinglePlayer->BtnLoad, SIGNAL(clicked()), this, SLOT(GoToSaves()));
      connect(ui.pageSinglePlayer->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
      connect(ui.pageSinglePlayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageTraining->BtnStartTrain, SIGNAL(clicked()), this, SLOT(StartTraining()));
      connect(ui.pageTraining->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageSelectWeapon->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageSelectWeapon->BtnDefault, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(setDefault()));
      connect(ui.pageSelectWeapon->BtnSave, SIGNAL(clicked()), ui.pageSelectWeapon->pWeapons, SLOT(save()));

      connect(ui.pageSelectWeapon->BtnDelete, SIGNAL(clicked()),
            ui.pageSelectWeapon->pWeapons, SLOT(deleteWeaponsName())); // executed first
      connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
            this, SLOT(UpdateWeapons())); // executed second
      connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsDeleted()),
            this, SLOT(GoBack())); // executed third

      connect(ui.pageScheme->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageAdmin->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));

      connect(ui.pageNetType->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
      connect(ui.pageNetType->BtnLAN, SIGNAL(clicked()), this, SLOT(GoToNet()));
      connect(ui.pageNetType->BtnOfficialServer, SIGNAL(clicked()), this, SLOT(NetConnectOfficialServer()));


      ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
      ui.pageScheme->setModel(ammoSchemeModel);
      ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);

    wBackground = NULL;
    if (config->isFrontendEffects()) {
       wBackground = new BGWidget(this);
       wBackground->setFixedSize(this->width(), this->height());
       wBackground->lower();
       wBackground->init();
       wBackground->startAnimation();
    }

      PagesStack.push(ID_PAGE_MAIN);
      GoBack();
}

void HWForm::onFrontendFullscreen(bool value)
{
  if (value)
    setWindowState(windowState() | Qt::WindowFullScreen);
  else {
    setWindowState(windowState() & !Qt::WindowFullScreen);
  }
}

void HWForm::CustomizePalettes()
{
      QList<QScrollBar *> allSBars = findChildren<QScrollBar *>();
      QPalette pal = palette();
      pal.setColor(QPalette::WindowText, QColor(0xff, 0xcc, 0x00));
      pal.setColor(QPalette::Button, QColor(0x00, 0x35, 0x1d));
      pal.setColor(QPalette::Base, QColor(0x00, 0x35, 0x1d));
      pal.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));

      for (int i = 0; i < allSBars.size(); ++i)
            allSBars.at(i)->setPalette(pal);
}

void HWForm::UpdateWeapons()
{
      QVector<QComboBox*> combos;
      combos.push_back(ui.pageOptions->WeaponsName);
      combos.push_back(ui.pageMultiplayer->gameCFG->WeaponsName);
      combos.push_back(ui.pageNetGame->pGameCFG->WeaponsName);

      QStringList names = ui.pageSelectWeapon->pWeapons->getWeaponNames();

      for(QVector<QComboBox*>::iterator it = combos.begin(); it != combos.end(); ++it) {
            (*it)->clear();

            for(int i = 0; i < names.size(); ++i)
                  (*it)->addItem(names[i], ui.pageSelectWeapon->pWeapons->getWeaponsString(names[i]));
            
            int pos = (*it)->findText("Default");
            if (pos != -1) {
                  (*it)->setCurrentIndex(pos);
            }
      }
}

void HWForm::UpdateTeamsLists(const QStringList* editable_teams)
{
      QStringList teamslist;
      if(editable_teams) {
        teamslist =* editable_teams;
      } else {
        teamslist = config->GetTeamsList();
      }

      if(teamslist.empty()) {
            HWTeam defaultTeam("DefaultTeam");
            defaultTeam.SaveToFile();
            teamslist.push_back("DefaultTeam");
      }

      ui.pageOptions->CBTeamName->clear();
      ui.pageOptions->CBTeamName->addItems(teamslist);
}

void HWForm::GoToMain()
{
      GoToPage(ID_PAGE_MAIN);
}

void HWForm::GoToSinglePlayer()
{
      GoToPage(ID_PAGE_SINGLEPLAYER);
}

void HWForm::GoToTraining()
{
      GoToPage(ID_PAGE_TRAINING);
}

void HWForm::GoToSetup()
{
      GoToPage(ID_PAGE_SETUP);
}

void HWForm::GoToSelectNewWeapon()
{
      ui.pageSelectWeapon->pWeapons->setWeaponsName(tr("new"));
      GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToSelectWeapon()
{
      ui.pageSelectWeapon->pWeapons->setWeaponsName(ui.pageOptions->WeaponsName->currentText());
      GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToSelectWeaponSet(const QString & name)
{
      ui.pageSelectWeapon->pWeapons->setWeaponsName(name);
      GoToPage(ID_PAGE_SELECTWEAPON);
}

void HWForm::GoToInfo()
{
      GoToPage(ID_PAGE_INFO);
}

void HWForm::GoToMultiplayer()
{
      GoToPage(ID_PAGE_MULTIPLAYER);
}

void HWForm::GoToSaves()
{
      ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Save);

      GoToPage(ID_PAGE_DEMOS);
}

void HWForm::GoToDemos()
{
      ui.pagePlayDemo->FillFromDir(PagePlayDemo::RT_Demo);

      GoToPage(ID_PAGE_DEMOS);
}

void HWForm::GoToNet()
{
      ui.pageNet->updateServersList();

      GoToPage(ID_PAGE_NET);
}

void HWForm::GoToNetType()
{
      GoToPage(ID_PAGE_NETTYPE);
}

void HWForm::GoToNetServer()
{
      GoToPage(ID_PAGE_NETSERVER);
}

void HWForm::GoToSchemes()
{
      GoToPage(ID_PAGE_SCHEME);
}

void HWForm::GoToAdmin()
{
      GoToPage(ID_PAGE_ADMIN);
}

void HWForm::OnPageShown(quint8 id, quint8 lastid)
{
      if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETGAME) {
            QStringList tmNames = config->GetTeamsList();
            TeamSelWidget* curTeamSelWidget;
            
            if(id == ID_PAGE_MULTIPLAYER) {
              curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
            } else {
              curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
            }
            
            QList<HWTeam> teamsList;
            for(QStringList::iterator it = tmNames.begin(); it != tmNames.end(); it++) {
              HWTeam team(*it);
              team.LoadFromFile();
              teamsList.push_back(team);
            }
            
            if(lastid == ID_PAGE_SETUP) { // _TEAM
              if (editedTeam) {
                curTeamSelWidget->addTeam(*editedTeam);
              }
            } else if(lastid != ID_PAGE_GAMESTATS
                        && lastid != ID_PAGE_INGAME
                        && lastid != ID_PAGE_SCHEME
                        && lastid != ID_PAGE_SELECTWEAPON) {
                  curTeamSelWidget->resetPlayingTeams(teamsList);
            }
      } else
      if (id == ID_PAGE_GAMESTATS)
      {
            ui.pageGameStats->renderStats();
      }
}

void HWForm::GoToPage(quint8 id)
{
      quint8 lastid = ui.Pages->currentIndex();
      PagesStack.push(ui.Pages->currentIndex());
      OnPageShown(id, lastid);
      ui.Pages->setCurrentIndex(id);
}

void HWForm::GoBack()
{
      quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
      quint8 curid = ui.Pages->currentIndex();
      ui.Pages->setCurrentIndex(id);
      OnPageShown(id, curid);
      
      if (id == ID_PAGE_CONNECTING)
            GoBack();
      if (id == ID_PAGE_NETSERVER)
            GoBack();
      if ((!hwnet) && (id == ID_PAGE_ROOMSLIST))
            GoBack();
      
      if ((!hwnet) || (!hwnet->isInRoom()))
            if (id == ID_PAGE_NETGAME || id == ID_PAGE_NETGAME)
                  GoBack();

      if (curid == ID_PAGE_ROOMSLIST) NetDisconnect();

      if (curid == ID_PAGE_SCHEME)
            ammoSchemeModel->Save();
}

void HWForm::btnExitPressed()
{
      eggTimer.start();
}

void HWForm::btnExitClicked()
{
      if (eggTimer.elapsed() < 3000)
            close();
      else
      {
            QPushButton * btn = findChild<QPushButton *>("imageButt");
            if (btn)
            {
                  btn->setIcon(QIcon(":/res/bonus.png"));
            }
      }
}

void HWForm::IntermediateSetup()
{
      quint8 id=ui.Pages->currentIndex();
      TeamSelWidget* curTeamSelWidget;
      
      if(id == ID_PAGE_MULTIPLAYER) {
            curTeamSelWidget = ui.pageMultiplayer->teamsSelect;
      } else {
            curTeamSelWidget = ui.pageNetGame->pNetTeamsWidget;
      }
      
      QList<HWTeam> teams = curTeamSelWidget->getDontPlayingTeams();
      QStringList tmnames;
      for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it) {
            tmnames += it->TeamName;
      }
      UpdateTeamsLists(&tmnames); // FIXME: still need more work if teamname is updated while configuring

      GoToPage(ID_PAGE_SETUP);
}

void HWForm::NewTeam()
{
      editedTeam = new HWTeam("unnamed");
      editedTeam->SetToPage(this);
      GoToPage(ID_PAGE_SETUP_TEAM);
}

void HWForm::EditTeam()
{
      editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
      editedTeam->LoadFromFile();
      editedTeam->SetToPage(this);
      GoToPage(ID_PAGE_SETUP_TEAM);
}

void HWForm::RandomNames()
{
      editedTeam->GetFromPage(this);
      namegen->TeamRandomNames(editedTeam,FALSE);
      editedTeam->SetToPage(this);
}

void HWForm::RandomName(const int &i)
{
      editedTeam->GetFromPage(this);
      namegen->TeamRandomName(editedTeam,i);
      editedTeam->SetToPage(this);
}

void HWForm::TeamSave()
{
      editedTeam->GetFromPage(this);
      editedTeam->SaveToFile();
      delete editedTeam;
      editedTeam=0;
      UpdateTeamsLists();
      GoBack();
}

void HWForm::TeamDiscard()
{
      delete editedTeam;
      editedTeam=0;
      GoBack();
}

void HWForm::SimpleGame()
{
      CreateGame(0, 0, *cDefaultAmmoStore);
      game->StartQuick();
}

void HWForm::PlayDemo()
{
      QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
      if (!curritem)
      {
            QMessageBox::critical(this,
                        tr("Error"),
                        tr("Please, select record from the list above"),
                        tr("OK"));
            return ;
      }
      CreateGame(0, 0, 0);
      game->PlayDemo(curritem->data(Qt::UserRole).toString());
}

void HWForm::NetConnectServer(const QString & host, quint16 port)
{
      _NetConnect(host, port, ui.pageOptions->editNetNick->text());
}

void HWForm::NetConnectOfficialServer()
{
      NetConnectServer("netserver.hedgewars.org", 46631);
}

void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick)
{
      if(hwnet) {
            hwnet->Disconnect();
            delete hwnet;
            hwnet=0;
      }
      
      ui.pageRoomsList->chatWidget->clear();
      
      hwnet = new HWNewNet(config, ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget);

      GoToPage(ID_PAGE_CONNECTING);

      connect(hwnet, SIGNAL(showMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);

      connect(hwnet, SIGNAL(AskForRunGame()), this, SLOT(CreateNetGame()));
      connect(hwnet, SIGNAL(Connected()), this, SLOT(NetConnected()));
      connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
      connect(hwnet, SIGNAL(LeftRoom()), this, SLOT(NetLeftRoom()));
      connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)));
      connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom()));

// rooms list page stuff
      connect(hwnet, SIGNAL(roomsList(const QStringList&)),
            ui.pageRoomsList, SLOT(setRoomsList(const QStringList&)));
      connect(hwnet, SIGNAL(adminAccess(bool)),
            ui.pageRoomsList, SLOT(setAdmin(bool)));
      connect(hwnet, SIGNAL(adminAccess(bool)),
            ui.pageRoomsList->chatWidget, SLOT(adminAccess(bool)));
      
      connect(hwnet, SIGNAL(serverMessage(const QString&)),
            ui.pageRoomsList->chatWidget, SLOT(onServerMessage(const QString&)));

      connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
            hwnet, SLOT(CreateRoom(const QString&)));
      connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
            hwnet, SLOT(JoinRoom(const QString&)));
      connect(ui.pageRoomsList, SIGNAL(askForCreateRoom(const QString &)),
            this, SLOT(NetGameMaster()));
      connect(ui.pageRoomsList, SIGNAL(askForJoinRoom(const QString &)),
            this, SLOT(NetGameSlave()));
      connect(ui.pageRoomsList, SIGNAL(askForRoomList()),
            hwnet, SLOT(askRoomsList()));

// net page stuff
      connect(hwnet, SIGNAL(chatStringFromNet(const QString&)),
            ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
      connect(hwnet, SIGNAL(setReadyStatus(const QString &, bool)),
            ui.pageNetGame->pChatWidget, SLOT(setReadyStatus(const QString &, bool)));
      connect(hwnet, SIGNAL(chatStringFromMe(const QString&)),
            ui.pageNetGame->pChatWidget, SLOT(onChatString(const QString&)));
      connect(hwnet, SIGNAL(roomMaster(bool)),
            ui.pageNetGame->pChatWidget, SLOT(adminAccess(bool)));
      connect(ui.pageNetGame->pChatWidget, SIGNAL(chatLine(const QString&)),
            hwnet, SLOT(chatLineToNet(const QString&)));
      connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady()));
      connect(hwnet, SIGNAL(setMyReadyStatus(bool)),
            ui.pageNetGame, SLOT(setReadyStatus(bool)));

// chat widget actions
      connect(ui.pageNetGame->pChatWidget, SIGNAL(kick(const QString&)),
            hwnet, SLOT(kickPlayer(const QString&)));
      connect(ui.pageNetGame->pChatWidget, SIGNAL(ban(const QString&)),
            hwnet, SLOT(banPlayer(const QString&)));
      connect(ui.pageNetGame->pChatWidget, SIGNAL(info(const QString&)),
            hwnet, SLOT(infoPlayer(const QString&)));
      connect(ui.pageRoomsList->chatWidget, SIGNAL(kick(const QString&)),
            hwnet, SLOT(kickPlayer(const QString&)));
      connect(ui.pageRoomsList->chatWidget, SIGNAL(ban(const QString&)),
            hwnet, SLOT(banPlayer(const QString&)));
      connect(ui.pageRoomsList->chatWidget, SIGNAL(info(const QString&)),
            hwnet, SLOT(infoPlayer(const QString&)));

// chatting
      connect(ui.pageRoomsList->chatWidget, SIGNAL(chatLine(const QString&)),
            hwnet, SLOT(chatLineToLobby(const QString&)));
      connect(hwnet, SIGNAL(chatStringLobby(const QString&)),
            ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));
      connect(hwnet, SIGNAL(chatStringFromMeLobby(const QString&)),
            ui.pageRoomsList->chatWidget, SLOT(onChatString(const QString&)));

// nick list stuff
      connect(hwnet, SIGNAL(nickAdded(const QString&)),
            ui.pageNetGame->pChatWidget, SLOT(nickAdded(const QString&)));
      connect(hwnet, SIGNAL(nickRemoved(const QString&)),
            ui.pageNetGame->pChatWidget, SLOT(nickRemoved(const QString&)));
      connect(hwnet, SIGNAL(nickAddedLobby(const QString&)),
            ui.pageRoomsList->chatWidget, SLOT(nickAdded(const QString&)));
      connect(hwnet, SIGNAL(nickRemovedLobby(const QString&)),
            ui.pageRoomsList->chatWidget, SLOT(nickRemoved(const QString&)));

// teams selecting stuff
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(hhogsNumChanged(const HWTeam&)),
            hwnet, SLOT(onHedgehogsNumChanged(const HWTeam&)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamColorChanged(const HWTeam&)),
            hwnet, SLOT(onTeamColorChanged(const HWTeam&)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(acceptRequested(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
      connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamNotPlaying(const HWTeam&)), hwnet, SLOT(RemoveTeam(const HWTeam&)));
      connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)),
            ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&)));
      connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),
            ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&)));

// admin stuff
      connect(hwnet, SIGNAL(serverMessage(const QString&)), ui.pageAdmin, SLOT(serverMessage(const QString &)));
      connect(ui.pageAdmin, SIGNAL(setServerMessage(const QString&)), hwnet, SLOT(newServerMessage(const QString &)));

// disconnect
      connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection);
      
      hwnet->Connect(hostName, port, nick);
}

void HWForm::NetConnect()
{
      HWHostPortDialog * hpd = new HWHostPortDialog(this);
      hpd->leHost->setText(*netHost);
      hpd->sbPort->setValue(netPort);

      if (hpd->exec() == QDialog::Accepted)
      {
            config->SaveOptions();
            delete netHost;
            netHost = new QString(hpd->leHost->text());
            netPort = hpd->sbPort->value();
            NetConnectServer(*netHost, netPort);
      }
}

void HWForm::NetStartServer()
{
      config->SaveOptions();

      pnetserver = new HWNetServer;
      if(!pnetserver->StartServer(ui.pageNetServer->sbPort->value()))
      {
            QMessageBox::critical(0, tr("Error"),
                        tr("Unable to start the server"));
            delete pnetserver;
            pnetserver = 0;
            return;
      }

      QTimer::singleShot(250, this, SLOT(AsyncNetServerStart()));

      pRegisterServer = new HWNetUdpServer(0,
                  ui.pageNetServer->leServerDescr->text(),
                  ui.pageNetServer->sbPort->value());
}

void HWForm::AsyncNetServerStart()
{
      NetConnectServer("localhost", pnetserver->getRunningPort());
}

void HWForm::NetDisconnect()
{
      //qDebug("NetDisconnect");
      if(hwnet) {
            hwnet->Disconnect();
            delete hwnet;
            hwnet = 0;
      }
      if(pnetserver) {
            if (pRegisterServer)
            {
                  pRegisterServer->unregister();
                  pRegisterServer = 0;
            }

            pnetserver->StopServer();
            delete pnetserver;
            pnetserver = 0;
      }
}

void HWForm::ForcedDisconnect()
{
      if(pnetserver) return; // we have server - let it care of all things
      if (hwnet) {
            hwnet->deleteLater();
            hwnet = 0;
            QMessageBox::warning(this, QMessageBox::tr("Network"),
                        QMessageBox::tr("Connection to server is lost"));
      
      }
      if (ui.Pages->currentIndex() != ID_PAGE_NET) GoBack();
}

void HWForm::NetConnected()
{
      GoToPage(ID_PAGE_ROOMSLIST);
}

void HWForm::NetGameEnter()
{
      ui.pageNetGame->pChatWidget->clear();
      GoToPage(ID_PAGE_NETGAME);
}

void HWForm::AddNetTeam(const HWTeam& team)
{
      ui.pageNetGame->pNetTeamsWidget->addTeam(team);
}

void HWForm::StartMPGame()
{
      QString ammo;
      ammo = ui.pageMultiplayer->gameCFG->WeaponsName->itemData(
            ui.pageMultiplayer->gameCFG->WeaponsName->currentIndex()
            ).toString();

      CreateGame(ui.pageMultiplayer->gameCFG, ui.pageMultiplayer->teamsSelect, ammo);

      game->StartLocal();
}

void HWForm::GameStateChanged(GameState gameState)
{
      switch(gameState) {
            case gsStarted: {
                  Music(false);
                  if (wBackground) wBackground->stopAnimation();  
                  GoToPage(ID_PAGE_INGAME);
                  ui.pageGameStats->clear();
                  if (pRegisterServer)
                  {
                        pRegisterServer->unregister();
                        pRegisterServer = 0;
                  }
                  break;
            }
            case gsFinished: {
                  GoBack();
                  Music(ui.pageOptions->CBEnableMusic->isChecked());
                  if (wBackground) wBackground->startAnimation(); 
                  GoToPage(ID_PAGE_GAMESTATS);
                  if (hwnet) hwnet->gameFinished();
                  break;
            }
            default: {
                  quint8 id = ui.Pages->currentIndex();
                  if (id == ID_PAGE_INGAME) {
                        GoBack();
                        Music(ui.pageOptions->CBEnableMusic->isChecked());
                        if (wBackground) wBackground->startAnimation(); 
                        if (hwnet) hwnet->gameFinished();
                  }
            };
      }
}

void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo)
{
      game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
      connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
      connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &)));
      connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection);
      connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &)));
}

void HWForm::ShowErrorMessage(const QString & msg)
{
      QMessageBox::warning(this,
                  "Hedgewars",
                  msg);
}

void HWForm::GetRecord(bool isDemo, const QByteArray & record)
{
      QString filename;
      QByteArray demo = record;
      QString recordFileName =
                  config->appendDateTimeToRecordName() ?
                        QDateTime::currentDateTime().toString("yyyy-MM-dd_hh-mm") :
                        "LastRound";

      if (isDemo)
      {
            demo.replace(QByteArray("\x02TL"), QByteArray("\x02TD"));
            demo.replace(QByteArray("\x02TN"), QByteArray("\x02TD"));
            demo.replace(QByteArray("\x02TS"), QByteArray("\x02TD"));
            filename = cfgdir->absolutePath() + "/Demos/" + recordFileName + ".hwd_" + *cProtoVer;
      } else
      {
            demo.replace(QByteArray("\x02TL"), QByteArray("\x02TS"));
            demo.replace(QByteArray("\x02TN"), QByteArray("\x02TS"));
            filename = cfgdir->absolutePath() + "/Saves/" + recordFileName + ".hws_" + *cProtoVer;
      }


      QFile demofile(filename);
      if (!demofile.open(QIODevice::WriteOnly))
      {
            ShowErrorMessage(tr("Cannot save record to file %1").arg(filename));
            return ;
      }
      demofile.write(demo.constData(), demo.size());
      demofile.close();
}

void HWForm::StartTraining()
{
      CreateGame(0, 0, 0);

      game->StartTraining();
}

void HWForm::CreateNetGame()
{
      QString ammo;
      ammo = ui.pageNetGame->pGameCFG->WeaponsName->itemData(
                  ui.pageNetGame->pGameCFG->WeaponsName->currentIndex()
                  ).toString();

      CreateGame(ui.pageNetGame->pGameCFG, ui.pageNetGame->pNetTeamsWidget, ammo);

      connect(game, SIGNAL(SendNet(const QByteArray &)), hwnet, SLOT(SendNet(const QByteArray &)));
      connect(game, SIGNAL(SendChat(const QString &)), hwnet, SLOT(chatLineToNet(const QString &)));
      connect(hwnet, SIGNAL(FromNet(const QByteArray &)), game, SLOT(FromNet(const QByteArray &)));
      connect(hwnet, SIGNAL(chatStringFromNet(const QString &)), game, SLOT(FromNetChat(const QString &)));

      game->StartNet();
}

void HWForm::closeEvent(QCloseEvent *event)
{
      config->SaveOptions();
      event->accept();
}

void HWForm::Music(bool checked)
{
      if (checked)
            sdli.StartMusic();
      else
            sdli.StopMusic();
}

void HWForm::NetGameMaster()
{
      ui.pageNetGame->setMasterMode(true);
      ui.pageNetGame->restrictJoins->setChecked(false);
      ui.pageNetGame->restrictTeamAdds->setChecked(false);
      ui.pageNetGame->pGameCFG->GameSchemes->setModel(ammoSchemeModel);
      
      if (hwnet)
      {
            // disconnect connections first to ensure their inexistance and not to connect twice
            ui.pageNetGame->BtnStart->disconnect(hwnet);
            ui.pageNetGame->restrictJoins->disconnect(hwnet);
            ui.pageNetGame->restrictTeamAdds->disconnect(hwnet);
            connect(ui.pageNetGame->BtnStart, SIGNAL(clicked()), hwnet, SLOT(startGame()));
            connect(ui.pageNetGame->restrictJoins, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictJoins()));
            connect(ui.pageNetGame->restrictTeamAdds, SIGNAL(triggered()), hwnet, SLOT(toggleRestrictTeamAdds()));
            connect(ui.pageNetGame->pGameCFG->GameSchemes->model(),
                        SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)),
                        ui.pageNetGame->pGameCFG,
                        SLOT(resendSchemeData())
                        );
      }
}

void HWForm::NetGameSlave()
{
      if (hwnet)
      {
            NetAmmoSchemeModel * netAmmo = new NetAmmoSchemeModel(hwnet);
            connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)), netAmmo, SLOT(setNetSchemeConfig(QStringList &)));
            ui.pageNetGame->pGameCFG->GameSchemes->setModel(netAmmo);

            ui.pageNetGame->pGameCFG->GameSchemes->view()->disconnect(hwnet);
            connect(hwnet, SIGNAL(netSchemeConfig(QStringList &)),
                        this, SLOT(selectFirstNetScheme()));
      }

      ui.pageNetGame->setMasterMode(false);
}

void HWForm::selectFirstNetScheme()
{
      ui.pageNetGame->pGameCFG->GameSchemes->setCurrentIndex(0);
}

void HWForm::NetLeftRoom()
{
      if (ui.Pages->currentIndex() == ID_PAGE_NETGAME)
            GoBack();
      else
            qWarning("Left room while not in room");
}

void HWForm::resizeEvent(QResizeEvent * event)
{
      int w = event->size().width();
      int h = event->size().height();
    if (wBackground) {
        wBackground->setFixedSize(w, h);
        wBackground->move(0, 0);
    }
}

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