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Sourcecode: hedgewars version File versions

gamecfgwidget.cpp

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QResizeEvent>
#include <QGroupBox>
#include <QCheckBox>
#include <QGridLayout>
#include <QSpinBox>
#include <QLabel>
#include "gamecfgwidget.h"

GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) :
  QWidget(parent), mainLayout(this)
{
      mainLayout.setMargin(0);
      mainLayout.setSizeConstraint(QLayout::SetMinimumSize);
      QGroupBox *GBoxMap = new QGroupBox(this);
      GBoxMap->setTitle(QGroupBox::tr("Landscape"));
      GBoxMap->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
      mainLayout.addWidget(GBoxMap);

      QHBoxLayout *GBoxMapLayout = new QHBoxLayout(GBoxMap);
      GBoxMapLayout->setMargin(0);
      pMapContainer = new HWMapContainer(GBoxMap);
      GBoxMapLayout->addWidget(new QWidget);
      GBoxMapLayout->addWidget(pMapContainer);
      GBoxMapLayout->addWidget(new QWidget);

      QGroupBox *GBoxOptions = new QGroupBox(this);
      GBoxOptions->setTitle(QGroupBox::tr("Game scheme"));
      GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
      mainLayout.addWidget(GBoxOptions);

      QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
      CB_mode_Forts = new QCheckBox(GBoxOptions);
      CB_mode_Forts->setText(QCheckBox::tr("Forts mode"));
      GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2);

      L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions);
      L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions);
      GBoxOptionsLayout->addWidget(L_TurnTime, 1, 0);
      GBoxOptionsLayout->addWidget(L_InitHealth, 2, 0);

      SB_TurnTime = new QSpinBox(GBoxOptions);
      SB_TurnTime->setRange(15, 90);
      SB_TurnTime->setValue(45);
      SB_TurnTime->setSingleStep(15);
      SB_InitHealth = new QSpinBox(GBoxOptions);
      SB_InitHealth->setRange(50, 200);
      SB_InitHealth->setValue(100);
      SB_InitHealth->setSingleStep(25);
      GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1);
      GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1);

      mainLayout.addWidget(new QWidget, 100);

      connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int)));
      connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int)));
      connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool)));

      connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &)));
      connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &)));
      connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &)));
}

quint32 GameCFGWidget::getGameFlags() const
{
      quint32 result = 0;
      if (CB_mode_Forts->isChecked())
            result |= 1;
      return result;
}

QString GameCFGWidget::getCurrentSeed() const
{
  return pMapContainer->getCurrentSeed();
}

QString GameCFGWidget::getCurrentMap() const
{
  return pMapContainer->getCurrentMap();
}

QString GameCFGWidget::getCurrentTheme() const
{
  return pMapContainer->getCurrentTheme();
}

quint32 GameCFGWidget::getInitHealth() const
{
      return SB_InitHealth->value();
}

quint32 GameCFGWidget::getTurnTime() const
{
      return SB_TurnTime->value();
}

QStringList GameCFGWidget::getFullConfig() const
{
      QStringList sl;
      sl.append("eseed " + getCurrentSeed());
      sl.append(QString("e$gmflags %1").arg(getGameFlags()));
      sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000));
      QString currentMap = getCurrentMap();
      if (currentMap.size() > 0)
            sl.append("emap " + currentMap);
      sl.append("etheme " + getCurrentTheme());
      return sl;
}

void GameCFGWidget::setSeed(const QString & seed)
{
      pMapContainer->setSeed(seed);
}

void GameCFGWidget::setMap(const QString & map)
{
      pMapContainer->setMap(map);
}

void GameCFGWidget::setTheme(const QString & theme)
{
      pMapContainer->setTheme(theme);
}

void GameCFGWidget::setInitHealth(quint32 health)
{
      SB_InitHealth->setValue(health);
}

void GameCFGWidget::setTurnTime(quint32 time)
{
      SB_TurnTime->setValue(time);
}

void GameCFGWidget::setFortsMode(bool value)
{
      CB_mode_Forts->setChecked(value);
}

void GameCFGWidget::onInitHealthChanged(int health)
{
      emit initHealthChanged(health);
}

void GameCFGWidget::onTurnTimeChanged(int time)
{
      emit turnTimeChanged(time);
}

void GameCFGWidget::onFortsModeChanged(bool value)
{
      emit fortsModeChanged(value);
}

void GameCFGWidget::onSeedChanged(const QString & seed)
{
      emit seedChanged(seed);
}

void GameCFGWidget::onMapChanged(const QString & map)
{
      emit mapChanged(map);
}

void GameCFGWidget::onThemeChanged(const QString & theme)
{
      emit themeChanged(theme);
}

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