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Sourcecode: hedgewars version File versions

game.h

/*
 * Hedgewars, a worms-like game
 * Copyright (c) 2005-2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAME_H
#define GAME_H

#include <QObject>
#include <QByteArray>
#include <QString>
#include "team.h"

#include <map>

#include "tcpBase.h"

class GameUIConfig;
class GameCFGWidget;
class TeamSelWidget;

enum GameState {
      gsNotStarted = 0,
      gsStarted  = 1,
      gsInterrupted = 2,
      gsFinished = 3,
      gsStopped = 4
};


class HWGame : public TCPBase
{
      Q_OBJECT
public:
      HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget = 0);
      virtual ~HWGame();
      void AddTeam(const QString & team);
      void PlayDemo(const QString & demofilename);
      void StartLocal();
      void StartQuick();
      void StartNet();

 protected:
      virtual QStringList setArguments();
      virtual void onClientRead();
      virtual void onClientDisconnect();

signals:
      void SendNet(const QByteArray & msg);
      void GameStateChanged(GameState gameState);
      void GameStats(char type, const QString & info);
      void ErrorMessage(const QString &);

public slots:
      void FromNet(const QByteArray & msg);

private:
    enum GameType {
        gtLocal  = 1,
        gtQLocal = 2,
        gtDemo   = 3,
        gtNet    = 4
    };
      char msgbuf[MAXMSGCHARS];
      QString teams[5];
      QString seed;
      int TeamCount;
      GameUIConfig * config;
      GameCFGWidget * gamecfg;
      TeamSelWidget* m_pTeamSelWidget;
      GameType gameType;

      void commonConfig();
      void SendConfig();
      void SendQuickConfig();
      void SendNetConfig();
      void ParseMessage(const QByteArray & msg);
      void SaveDemo(const QString & filename);
};

#endif

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